Creating a Player Class

After creating a scrolling background, next would be to create the player character. Earlier in my coding plan I decided to make a player class in order to encapsulate all the functionality the of the player object. Implementing the player into the scene Although this approach took more work than the way I implemented the […]

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Tile-Based Games

An example of a tile set One method we could use to develop our game would be to use a tile-based system to make our game. In a tile-based system, the game screen would be split up into a grid. Each level would have a tile map, which contains all the graphics that need to […]

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