Programming Workflow

Another thing we wanted to consider before starting coding was creating a proper programming workflow, so that our code is easy for everyone to work on. Providing a workflow methodology will also hopefully mean that if something breaks in our code we won’t find it too hard to fix, due to it being well version […]

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Tile-Based Games

An example of a tile set One method we could use to develop our game would be to use a tile-based system to make our game. In a tile-based system, the game screen would be split up into a grid. Each level would have a tile map, which contains all the graphics that need to […]

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Better Birds

Historical cards of various pigeon breeds After I had a working model of my sketch working I decided to see if I could improve the birds in my sketch. At the moment I had only one type of bird, however I wanted to include more in my sketch. There are a few reasons for this, […]

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Putting it all Together

After getting a satisfying result from testing the movements of my birds and the way they flock together, now it was time to put these sketches together with the sketch I built before where circles are attracted to people’s faces which are picked up by a camera. Thanks to my practice with Processing, I found […]

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Boids and Flocks

As stated before, immersion in an interactive medium is dependent on the realism of the movement of the objects in the environment. One area where I was having problems with this in my previous experimentation was with the interaction between the birds. One way I could incorporated some kind of collision detection would be with […]

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