Creating a Player Class

After creating a scrolling background, next would be to create the player character. Earlier in my coding plan I decided to make a player class in order to encapsulate all the functionality the of the player object. Implementing the player into the scene Although this approach took more work than the way I implemented the […]

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Boids and Flocks

As stated before, immersion in an interactive medium is dependent on the realism of the movement of the objects in the environment. One area where I was having problems with this in my previous experimentation was with the interaction between the birds. One way I could incorporated some kind of collision detection would be with […]

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