University Work

Here is an archive of all the posts from my university days.

User Testing Results

Unfortunately, I didn’t get to test my apps on a wide as a range of people as I would have liked, or for as long as I would have liked. I only did not have time to test the apps on my target audience so the results of this testing may be somewhat invalid, however…

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User Testing on Types of Games

I wanted to see what kind of approach to take with the app part of my project so I decided to do some user testing on different types of interaction with step data I needed to find out what kind of approach is best to encourage people to not only do more activity but regularly exercise…

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Workshop – Open Sound Control

In the workshop, Rob taught us about open sound control which is a protocol for sending data from different devices over the web. The Control Interface used to send accelerometer data to the Mac The Pure Data Extended Interface I used a program called Control which used this protocol to send the accelerometer data from…

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Creating a User Database

Next step after my earlier experiments with MongoDB databases was to create a system where users could log on and view their step data from a pedometer. To do this I needed to make a database of users and store their data. To make the database I used Passport.JS a user authentication Node package which…

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Product Research

As part of my audience research, I decided to look at current toys on the market to see what is popular with kids as well as toys past and present that are similar to my project to see if it is a viable idea. Firstly I looked into industry figures to see if soft toys were…

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Initial Audience Research

In order to find out more about my customer base, I decided to do some primary research into my target audience. I decided to use an informal interview method which is structured more like a normal conversation than as a traditional interview (Qualres.org, 2015). As some of the subject were children and this method would be less…

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Workshop: Databases, PHP and Node JS

We had a workshop with Kyle in which we used Propel ORM to create database of users for an web app that emulates twitter. This app used php to create a database of users and store their data. This could then be viewed on phpMyAdmin The phpMyAdmin interface Creating a database with four fields, user…

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Product Prototyping

For my final major project my idea is creating a crafted keyring pdeometer with an app functionality. In my spare time I like to create little toys using crochet, and I feel that it would be a challenge to see how this could be incorporated into a digital media artifact. The soft toy part of…

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Libby Odai: Elias of Dereham Evaluation

Overall, although our project has met quite a few problems, the outcome is very successful. Testing the final product people seem to really enjoy the game, especially liking the game play and the art style. Some of the most challenging things I found working on this project was using Swift and XCode. Some of these…

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Tweaking the Game

After Sam had conducted some user testing (as shown here) it was time to act on some of their feedback. Mainly the feedback was to change the position of some of the objects and tweak the jumping function. I made it so that the jumping was not as high. To make Elias only able to…

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Lose Screens, Start Screens, Win Screens

The start screen of the game After deciding previously how we wanted Elias to win and to lose the game, it was time to implement this into the game. First I put in the start screen of the game, this was relatively simple as all I had to do was create a new Game Scene…

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Adding Objects, Bug Testing and Changing Losing

Testing the objects I put into the scene Next was to place the jumpable objects we had created into the scene. After creating an invisible floor and giving Elias a dynamic physics body we I was ready to start putting them in. Me opening the full background spread and guidelines to figure out the pixel…

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Restarting the Code, Beginning the Game

After we had worked on making some more assets for the game, we were ready to begin coding properly as no we actually had the real assets to use. This would make testing things a lot easier, as I have obstacles that will be used in the game, and I know how high they are…

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Character Model Guides and Character Creation

Character Model Sheets are the templates of the characters used by the animation staff. They provide the construction, structure, proportion, design, etc. for each character. Usually, several models sheets are needed for each character to show the physical and design nuances. Each animator, artist has their own style of drawing. The model sheet guides the…

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Character Designing

As we were a bit behind on the asset creation for the game, I decided to help out with some asset creation. As we had changed the style of our game, we needed some new character designs so that we could create the background characters. Silhouette thumbnails are among the most helpful and productive methods…

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Client Feedback

Before we properly started making the game,, we thought it would be a good idea to get some feedback of the finalization of our idea and if there was anything they would like to change. We sent off the text of our game with a description. The main feedback we got was that from the…

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Creating a Player Class

After creating a scrolling background, next would be to create the player character. Earlier in my coding plan I decided to make a player class in order to encapsulate all the functionality the of the player object. Implementing the player into the scene Although this approach took more work than the way I implemented the…

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Starting to Code, Creating a Scrolling Background

Now the planning stages were done, it was time to start coding the game. Although we didn’t have all the assets for the game yet we could start coding using quickly made test assets. These assets do not need to be representative of the final product for the game, they are more there just to…

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Programming Workflow

Another thing we wanted to consider before starting coding was creating a proper programming workflow, so that our code is easy for everyone to work on. Providing a workflow methodology will also hopefully mean that if something breaks in our code we won’t find it too hard to fix, due to it being well version…

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Starting Game Development – Planning the Code Process and Different Approaches

After coming up with a complete game design document and after doing some tutorials so that I understood the basics of game design using Swift and Sprite Kit, I was ready to start prototyping the game’s code. Although I did not have any of the final artwork to being coding the game proper I could…

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Game Design Document

Our final game design document After some initial planning (detailed here) we were ready to start creating a final game design document. We decided to first do this on paper as it was easier for everyone to gather round and give input on the game. As well as it was going to be such a…

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Starting a Game Design Document, Game Mechanics and Planning

Initial planning stages of our game design document As we had decided on the type of game we wanted to make, we needed to plan a game design document. This is important as it allows everyone working on the project to see clearly everything that is needed to develop the game. For example, the coders…

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Tile-Based Games

An example of a tile set One method we could use to develop our game would be to use a tile-based system to make our game. In a tile-based system, the game screen would be split up into a grid. Each level would have a tile map, which contains all the graphics that need to…

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Starting Game Design in Swift and Sprite Kit

To begin with game design in Swift I needed to learn more about the development engine. One way game designers make games for IOS is by using a library called Sprite Kit. Sprite Kit is especially useful for game design as it uses a rendering loop where the information for each frame is processed before…

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Starting Sprite Kit, Creating a Running Man

Images from the tutorial I followed, creating a man that runs across the screen. (McIlrath 2014) To get a greater understanding of creating game using Sprite Kit and Swift, I followed this tutorial to understand the basics of the language and the Sprite Kit library. Sprite Kit’s class for detecting when the screen is tapped….

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Visiting Salisbury Cathedral

The course took a trip to Salisbury Cathedral to gain inspiration for our app ideas. We we led around the cathedral by some tour guides to learn more about the history of the Cathedral and the Magna Carta. A tomb in the cathedral One of the main things I noticed when being toured around the…

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Interactive Poster Review

Reviewing the independence poster project I think overall it went very well. As documented before, the reception to the poster was largely positive. Also judging my poster’s success against my stated aims it was largely successful. It portrayed many media concepts, albeit in a symbolic way. It was also entertaining to the audience but as…

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Final Installation

After testing my piece in two different environments I was ready to display my piece in the public foyer. I chose to display my work at the TV screens by the entrance of the foyer as I had learnt from previous testing that the main  footfall is through this entrance. Therefore I had a greater…

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Skater Testing

After my in-depth interview I needed to test my sketch with a wider audience. I play roller derby and I decided to take my laptop with me to a free skate session to test my sketch out on my team mates. As most people were busy with skating I did not want to disturb them…

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User Testing: Interview

After coming up with an interactive Processing sketch that I was happy with, I wanted to test it out on others to see how they would react to it and also how the sketch reacts with multiple people on screen. To start with, I decided to show it to a flat mate and thankfully she…

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Better Birds

Historical cards of various pigeon breeds After I had a working model of my sketch working I decided to see if I could improve the birds in my sketch. At the moment I had only one type of bird, however I wanted to include more in my sketch. There are a few reasons for this,…

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Putting it all Together

After getting a satisfying result from testing the movements of my birds and the way they flock together, now it was time to put these sketches together with the sketch I built before where circles are attracted to people’s faces which are picked up by a camera. Thanks to my practice with Processing, I found…

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Boids and Flocks

As stated before, immersion in an interactive medium is dependent on the realism of the movement of the objects in the environment. One area where I was having problems with this in my previous experimentation was with the interaction between the birds. One way I could incorporated some kind of collision detection would be with…

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The Building of Birds

After my research into visual techniques, I decided to give my birds an origami style. To start with I decided to take a very simple design, as I was not familiar with building complex designs from shapes in Prcoessing. I decided to work with only triangles, as polygons with more vertices can become quite complicated…

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Creating a Visual Style

After experimenting with the basic mechanics for the birds in my project, I needed to create a visual style for the birds and the sketch in general. I decided to look into some different art movements and construction techniques to gain inspiration for my project. One of the first things I looked into was based…

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Creating a Creature – Winged Creatures

In order to create the bird creatures for my project I needed to combine the techniques I explored in my previous post. In order to do this I started with the creature sketch I created before. Here the creature is a Mover object (as seen in previous posts) and is attracted to the circle (which…

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Creating a Creature- Heading and Oscillation

In order to create the pigeons I talked about last post I had to learn some more ways maths can be used in Programming to provide some of the fundamentals of building a bird-like object. Sketch by Daniel Shiffman. The rectangles follow the direction they are travelling in. As a starting point, I decided to…

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Further Concept Designs

As previously stated, I wanted a different design for my Mover objects, to make thme more visually interesting. Although there are a few ways I could do this, for example I could use the Perlin Noise research I did earlier to make the circles in my sketch “breathe”, I want to explore some more complex…

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Open CV and Face Detection

After the problems I had with making my previous camera tests work, I decided to look into other methods of camera interaction that I could use in my sketches. One of the easiest ways to do this would be to look into a computer vision library. The library has more than 2500 optimized algorithms, which…

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Motion Detection Testing and Error Fixing

As discussed in my previous post I decided to modify the Average Motion sketch by incorporating it with the Gravity Sketches as shown here. When I first started in making the sketch, I thought that it would be quite simple. By substituting the ellipse with an Attractor object and incorporating some Mover objects into the…

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Camera Interaction

As discussed in my previous post for the next stage in my project I decided to look into various methods of interacting with the camera using Processing, as this will be a major part of the requirements for the project. I thought an obvious first step in starting this would be to look at Processing’s…

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Processing: Further Physics Experimentation – Gravity

Continuing on from my previous work based on concepts from physics using the The Nature of Code as a starting point, (blog posts are found here Mass, Friction and Fluid Resistance and here Vectors and Forces: Part 2) I decided to look into ways of making interact with each other instead of just a force…

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Image Explosion: Processing Homework

In class we were given the task to create a sketch where images can be fed in and then made to “explode” by converting the pixels to particles and applying vectors to them, which creates a simulation of an explosion. This sketch uses a combination of techniques I have learnt before, but now it was…

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Trip to London Musuems

Our course took a trip to Exhibition Road to visit the variety of museums that are situated along the strip. I decided to make a note of the different exhibits that were there, especially the interactive ones, as I think it will help with coming up with a solution to my next project. By gauging…

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Mass, Friction and Fluid Resistance

To continue on from Processing: Vectors and Forces Part 2 I decided to look into how to make forces more realistic, which as discussed by Palmer (2005) in Physics for Game Programmers would help make my final project become more immersive for the audience and result in higher engagement as objects behave according to the…

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Vectors and Forces: Part 2

To continue on from my posts Vectors and Forces and Processing:Object Orientated Programming and understand the methods behind what we were doing better I decided to create objects with vector forces and create arrays of these objects. In the example below the objects are attracted to the position of the mouse. Using methods outlined in…

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Interactive Design Project: Initial Designs

After looking at some media concepts, detailed here I decided to sketch out some quick visual concepts to try and develop a clearer idea for my project. By quickly photoshopping the above picture I quickly developed a range of visual prototypes. By using this picture I hoped it would help me figure out a colour…

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Vectors and Forces: Part 1

In programming, vectors are integral to any code that is simulating real world forces. They allow us to easily simulate complicated ranges of motion as we can easily create new vectors for different forces. Image by the Daniel Shiffman: The Nature of Code The above diagram is an example of 2D vectors. A simple way…

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Interactive Graphic Design Project: Theories and Concepts

Image by (AP Photo/Michael Sohn) After I had come up with some aims and goals for the project I decided to look into some media theory concepts. Some of my ideas came from the space itself. During the poster project one thing I noticed about how people use the space is that often people were…

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Processing: Object Orientated Programming

This week we learned about object-orientated programming. Java, the language on which Processing is based is an object orientated language, where bits of code can be assigned to an object which has certain properties. The object of the lesson was to simulate Brownian motion, which is the motion of particles suspended in water. The particles…

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Aims and Goals

After finishing up with the Dorset Poster-mini project I thought it was be good to contextualize what I had learned and use it to come up with some mission goals for the main project, to design and make an interactive digital poster. The stated aim of the brief was to elucidate or explain a digital…

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Dorset Independence Poster: Review

We positioned the poster at one of the main convergence points we addressed earlier, in order to gain the biggest audience. We decided that in front of the coffee shop would be the best place to hang the poster, as people would be forced to stop there whilst waiting for coffee and therefore would have…

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Processing: Creating a Clock

For our homework we were tasked with making a clock. This is quite a simple task, all that was needed was to access the date and time data using the functions day();, month(); etc. That data is then saved in a string variable. E.g. String s = second(); The second data from the computer’s internal…

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Processing: Logic Operators and Image Processing

During the lesson we also learned about logic operators. Logical operators allow the programmer to connect two arguments together. They are fundamental to all programming language and allow more complex programs to be constructed. The three main logical operators are: ! NOT !a means NOT a && AND a && b means a and b…

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Independent Dorset Poster Campaign: Audience Survey

Before we put up our poster we gathered some data about the potential audience and how people used the space in order to find the best location to place our poster. Below are the main points from the data we collected on the demographics of the space and how people use it. In a 30…

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Processing: Functions, Maths and Pseudocode

void setup(){ size(800, 400); background(0); } void draw(){ if(mousePressed){ if(mouseButton==LEFT){ fill(255,0,0); }else{ fill(0, 0, 255); } ellipse(mouseX, mouseY, 10, 10); } } Press the mouse buttons in the sketch to create red and blue circles In the last lesson we learned about using functions to create conditions to an action. In the above code the…

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Independent Dorset Poster Campaign: Construction

Having finalized the design of the poster, we decided to create a 3D version using acetate. We printed each layer of the design onto a layer of acetate attached each of these layers onto a frame one in front of another. During this process, we noticed that this made the poster quite dark, so we…

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Independent Dorset Poster: Finishing the Design

Images by Charlotte Strethill-Smith We began to construct the poster for the independent Dorset campaign. Our team mate, Charlotte designed the graphics for the poster and here are some of her early designs. As a group we deliberated on the placement of the mountain scenery and decided that arranging the mountains in more of a…

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Perlin Noise

Another important way to simulate randomness is using Perlin noise generation. Perlin noise generation differs from random generation as it uses a “smooth” sequence of psuedo random numbers, where a singular value in a sequence depends on its predecessors. This is especially useful in creating natural phenomena such as clouds and the textures of materials…

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Beginning The Nature Of Code

To carry on from the Processing work we did in class, I began to read the book The Nature of Code and start some of the exercises within it. The aim of the book is to teach the reader how to program how to model a digital “ecosystem” using concepts from biology and physics. I…

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Beginning Work in Processing

The practical part of the first term of our second year is going to be based around the Java-based integrated development environment Processing in order to learn the basics of programming and eventually create a piece of interactive artwork using the program. In a processing sketch conventionally there are two main functions, void setup, where…

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Beginning Second Year – Independent Dorset Project

For our first project of the second year we were asked to design a fictional poster campaign to support an independent Dorset movement. We initially found the task to be quite challenging as Dorset in quite a small county both in terms of landmass and population, and it was hard to think of many unique traits…

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Animation Project Evaluation

Looking back over this experimental project I’ve learned a lot of new skills which I am sure I will continue to broaden and utilize in the future. Although challenging at times, I’ve found it very enjoyable and a great way to explore new ideas and themes within my work. I particularly liked working with Luke…

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3 Sided Cube Android Course: Week 4

This week on the course we learned how to get data from the BBC news stream as the app loads and then cache the data so that it is not being constatly downloaded from the web. This is quite a complicated process as it involves using an API manager in order to get the data…

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Animation Project: Scribble Camera Tracking

The next thing I wanted to explore in this project was integrating computer graphics and video footage. Following on from my Bete Noir idea from earlier of animating a scribble, I first modelled a 3D scribble by bending a cylinder using the techniques I picked up during starting my name logo. I was unsure as…

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Animation Project: Blender Still Life

As I’d had some trouble with assigning materials properly in Blender I decided to make a still life scene in order to understand how the work in this program better. As it is currently spring I decided to make a scene based around the Japanese past time of flower viewing, where people have picnics under…

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Animation Project: Keyboard Website with Sound

As we had the first version of the website working Luke Monet and I continued developing the idea in order to add sound to the interactive keyboard. Luke had the idea of adding sound to the website, which would be a notes to each of the letters with a pitch that corresponds to the notes…

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3 Sided Cube Android Development Course: Week 3

This week we added more features to the list we created last week in order to make a scrollable and selectable newsfeed timeline. In the Main Activity we addded some listeners that display the position of the item and the duration of the click when an item in the array of stories is clicked. The…

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Animation Project: Scribble Videos Testing

Following on from my “Bete Noir” project I decided instead to draw out me drawing a scribble, however this again did not work out very well. Next time I do a project like this I should definitely work with someone else to help set up the cameras whilst I do the action or vice versa…

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Animation Project: Blender Logo Beginning

During our workshops we have started to learn skills in the 3D software Blender. I decided to make a 3D logo of my name as perhaps it will be useful to use for my portfolio website. To start off with I wanted to concentrate on getting the background of the scene set up to showcase…

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3 Sided Cube: Android Development Course- Week 2

This week we learned how to make a list view to display a scrollable list of items and create layouts. We also learned about keyboard shortcuts to quicken our workflow methods. CTRL + SPACE gives suggestions on the variable you are typing and documentation for that selection. ALT + ENTER is a quick fix shortcut…

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Animation Project: Scribble Animation Storyboard and Tests

To help come up with some ideas and to test out my animation techniques I devised some storyboards which helped me plan what more to do. These are very quick and rough, but they have a basic narrative. I scribble on a piece of paper then the scribble then becomes “alive”. It runs across the…

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Animation Project: Interactive Picture Keyboard Website

Following on from the photography assignment, Luke Monet decided to continue developing the project and asked me to collaborate with him. The idea is an interactive website where the user would press a keyboard key and a photograph corresponding to that letter would appear on the site. Luke worked on the design and idea of…

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Animation Project: Hand Drawn Animation Further Ideas

I decided to devise a mini project to combine the techniques I’d learned so far in this project. As I’d like to develop the ideas explored in my earlier work with hand drawn animation I chose to explore that area to produce a longer piece. As I had looked at canine locomotion before I decided…

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3 Sided Cube Android Course: Week 1

The app development company 3 Sided Cube is offering  a free Android app development course at University. I was lucky enough to get into the course and I am really excited to get started, although a little apprehensive as I don’t have much development experience. The first lesson mainly focused on the documentation specific to…

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Animation Project: Kinetic Typography Review

I began working on kinetic typography using After Effects to create the video.The audio clip we were given was part of the trailer for the film Gravity. The first thing I considered was the font  to be used. I decided to use only two fonts, not only to create consitency throughout the video, but also…

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Animation Project: Kinetic Typography Initial Ideas

The fourth assignment for this project was to create “kinetic typography” from a voice clip. To start with I looked at some examples I found online to gain more of a sense of the direction I would like to take. This assignment is going to be quite challenging for me as personally I don’t find…

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Animation Project: Flip book Animation Walk Cycle

After sketching and inking the frames I took photographs and put them together into a gif to make a 12 frame animation. Here’s the final product, I am quite happy with the movement of the head and the legs which was one of the main areas I was focusing on. I find the movement of…

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Animation Project: More Hand Drawn Animation

I decided to further my hand drawn animation work by making a walk cycle animation of the dog wearing headphones. I experimented with changing the character style in order to make the character more dog like. I also made it more cartoony in order to emphasise the movement of the limbs and the squash and…

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Animation Project: Photography Alphabet Review

Here is montages of the full alphabet. I found that putting the letters into black and white helps some of the forms be shown more clearly, as there are distracting colours in some of them, however others become more obscure. However unfortunately this makes the letter S stand out far more as the letter is…

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Animation Project: Alphabet Photography

Working together with Luke Monet we managed to find forms that represented the whole alphabet. This project was quite challenging as some letter forms were hard to find naturally, such as the letter G. I think this is because of the mix of curved and straight lines in some letters, and the particular way they are arranged,…

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Animation Project: Alphabet Photography Initial ideas

The next assignment for the animation project was to create a photograph alphabet using forms found naturally in the environment. I thought the best way to approach this project would be to go on a series of long walks to find the letterforms. As I would like to find the whole alphabet I think that…

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Animation Project: Reading on Drawing

To help further my animation work, I decided to look at some books on art theory and drawing techniques to help further my craft. One book that was particularly helpful to me was Seegmiller’s Digital Character Design and Painting. It illustrates the process of creating digital characters using a foundation drawn from traditional art techniques….

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Animation Project: 35mm Experimentation

http://dakar.bournemouth.ac.uk/~sperkins/35mm/2013/docs/libby.swf After studying McLaren’s work I began to do some animations for my project. I wrote a 15 second piece for the animation. I didn’t want it to be too complicated, so it is mainly running arpeggios on the piano mixed with some dissonant chords at the end. I chose to use a piano to…

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Animation Project: 35mm Animation Experiment Initial Thoughts

Our next assignment for this project was to produce a 15 second animation. We were to make our own music for this project and then produce visuals using a 22mm by 16mm space because although the animations would be made using Flash, the format would be mimicking 35mm film. Above are some of my first…

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Animation Project: Spinner Scope Review

This is a gif of the animation on the spinner scope strip. Although ideally it should be viewed on the device itself, taking pictures of the frames and merging them together in a gif allows the drawings to be seen clearly in a digital format. I am quite pleased with the result of the experiment…

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Animation Project: Spinner Scope Hand Drawn Animation

To begin the spinner scope animation project I first drew some initial designs in my notebook. I decided to draw a dog wearing headphones and bobbing his head to the music as it was quite a fun idea I had and I wanted to keep this project quite lighthearted. Through drawing in my notebook I…

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Animation Project: Spinnerscope Initial Ideas

The next project I was given from my course was a series of experimental animation projects to be done each week. The first of these was a task to create a 12 frame animation for a spinner scope. A spinner scope is a children’s toy based off of a praxinoscope. The praxinoscope is an invention…

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Learning how to use Arduino

Our course recently ordered some new hardware for us to learn  and play around with. One of these is the Arduino, an open source platform used for prototyping electronics. The only experince I have had with electronics is during high school physics lessons and they were mainly simple circuits, so I thought it would be…

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Channel Project: Evaluation

Here are the final videos for the project: This advert introduces the planet and shows off some of it’s features. This advert reminds viewers of the destruction of Earth and the need to move from the planet. This advert has “Centaurions” talking about their experiences on the planet. This ad talks more about the history…

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Channel Project: Audio

Before starting any music or audio production I looked at how other adverts dealt with audio, as it seemed to be intrinsic to the sucess of the work. These Visit Scottland ads served as great inspiration. The premise is quite simple. There is one main melody (taken from the New Age song ‘North’ by Paul…

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Channel Project: Editing

As discussed, before we even began we knew the editing of this project would be a large undertaking. Firstly there were pieces of found footage we wanted to use. I found this clip of the Apollo 11 Moon Landing which would be useful  to use instead of having footage of generic rockets and space missions…

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Channel Project: Filming

The past week we have been filming for our project. One of the first things we filmed was a scene where “Centaurions” are discussing why they moved to the planet. It was filmed in one of our project member’s kitchen, which was quite challenging as during sound recording I realised there was quite a large…

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Channel Project: Filming Plans

At the start of this new idea we discussed filming in locations such as Brownsea Island and the New Forest. However these initial filming plans were proving quite ambitous. Representatives from Brownsea Island have yet to get back to me and although taking a train to the New Forest would be feasible, none of us…

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Channel Project: Voiceovers

Today we recorded the voiceover parts for our project. Thankfully one of the soundproof booths for the radio students in University were available for us to use so we had little problems with ambient sound. However this also produced quite a ‘sterile’ sound environment with little to no echo or reverb which can give a…

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Developing Arguments: Guided Independent Study Week 3

What do you think Bourriard means by the term ‘postproduction?’ I think Bourriard envisions post production as being the proceess in which an artist finds material from works already in the cultural market and appropriate them for their own use. It the artist remixing and re-exhibiting works made by others. How, if at all, does…

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Channel Project: Script

As we were having problems writing a script and finalize it ready for recording voiceovers and filming, I decided to get some books out from the library to help our group understand the problem better. One of these was Scriptwriting for Dummies by Laura Schellhardt. As we are all mostly novices to writing for film…

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Channel Project: Location Hunting

One of the main things we would need for our episodes would be footage of a variety of locations, both picturesque and derelict, for footage of Alpha Centuri and Earth respectively. The director/editor and I went on a walk in the Bournemouth area to find suitable locations for filming. These are photographs taken from a…

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Channel Project: Change of Idea

We had been having some problems with group cohesion and our working practises probably influenced this alot. At the moment the way we were working was very unstructed. This would be fine if we had a circular development cycle (see below for an example, the whirlpool method). However the way we were working was also…

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Developing Arguments: Independent Study Week 2

Question and Answer In which historical period, according to Barthes did we see the emergence of the concept of the author? At the end of the middle ages, during the Reformation period. Describe Barthes’  persepctive on the notion of litererary criticism and the critic. For Barthes, literary criticism is the act of “discovering” the author…

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Channel Project: Logo Design

Today we were given a one day project to design a logo for our company. As we were still unsure of the finer points of the idea we decided to finalize these first. A suggested name for the channel was Glitch however this did not make much sense as a channel name so Glitch Watch…

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Channel Project: Beginning

For this semester we were given a large collaborative project to do over the period of a few weeks. The project includes making a series of webisodes, designing a channel and building a site for the channel, that could be viewed on a mobile device as well as a desktop. The theme of the channel…

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Developing Arguments: Independent Study Week 1

As a forth “media independent technique” as Manovich discussed in Software Takes Command, I propose the technique of saving and retrieving. Many applications have some sort of function in order to “save” media at that point in time, whether it be in an internet browser (Save Page As in Firefox), text editor (Save in Word)…

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Website: Review of the First Draft

For a first draft my website is working pretty well. There are some issues with the loading of images, especially in the photography section of the site. In the future I’m going to look into the preloading of images to make sure the site runs smoother. I would also like to update the drawn images…

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Web Portfolio: Putting it Together

My site is really coming along now, here’s what some of the pages look like. The layout comes from some sketches I worked out on paper. During a seminar today I was given a chance to get feedback from my peers. The main thing that needed fixing about my site was that people didn’t necessarily…

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Web Design: Trouble With Sliders

I am having some problems using JQuery plug ins and sliders. After trying several times I think I can safely say that they are not for this site. Most of them are very hard to edit the CSS for so they can look quite generic and boring, which is definitely not what I want my…

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Web Design: Making Some More Assets

As I was having some trouble with sliders I decided to make some different home screens for my site. They are quite simple. and there are some scaling issues on some dimensions of browser yet I hope that they will look good enough when they are all pieced together. The figure is meant to be…

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Web Design: Starting the Site

Next is choosing what the site is going to look like. One of the first things I picked out were some fonts, as I was going with a puppetry theme I chose the typeface Rye. It seems inspired by the circus and is on Google fonts, so it will work with any computer. Next I…

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Portfolio Website: Arranging Content

With my border placement decided, I could finalize how the content would be arranged I tried out a few sketches on Photoshop to see what they would look like. I played around with the orignal idea of having seperate boxes for each catagory, but for the reasons outlined above, I decided not to do so….

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Web Portfolio: Making Assets

Next, I decided to play around with background textures and and border designs to help me try and figure out the overall look of the website, then I could finalize how the content would look. As my inspiration came from shadow puppetry and paper craft I decided to look at using paper textures for a…

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Portfolio Website: Starting Sketches

After researching inspiration from other sources for the visual theme of my website and how it would work, I decided to start roughly sketching some layouts out on Photoshop. Most of these pictures are very rough and quick outlines of how I envisioned things would look. My initial thoughts on a layout were something like…

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Inspiration: Other Websites

Looking at other websites in also a great source of inspiration. Here are a few that caught my eye and that I would like to take inspiration from. http://www.weberica.net/ This portfolio website is quite basic and simple yet what drew me was the border design, which mixes visual complexity with very simple coding. However one…

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Web Portfolio: Inspiration: Moodboard

The final project of my first term is to build a personal website portfolio. To begin I looked at some graphic design and aesthetic styles that inspired me. Here is a mood board of images found online from which I have taken visual inspiration. Clothing design and dressmaking has always attracted me. I chose to…

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Yuletide Project

The next brief I was given was a brief to design a concept website for a company that collated information on various shops and events for the Christmas period to create a one point place for consumers to look for Christmas products. We had to come up with a brand name, a logo, a home…

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Fire Kills Project!

The next project we were given was a brief from a gonvernmental fire safety campaign. The aim of the brief was to put across a set of fire safety tips into a digital format to make them more appealing and memorable to the audience. We brainstormed some ideas and the idea that stood out to…

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Review of Bristol Zoo

After we produced all the needed images we put together a presentation and showed it to the rest of our seminar group. Overall the presentation went very well. I was worried that the ideas of the app would be quite hard to explain to an audience but everybody seemed to understand it and we recieved…

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Designing and Making Mockups

(image by Lawrence Holmes) Next, we got to work finalizing our idea for the project, ready to give a presentation on it. We decided the app would be based around an explorer theme to referance the zoo’s 178 year heritage and provide a more exciting image for children . It would have 4 different areas….

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Meerkat Mission

A mockup of what a mission would look like in the app, showing allready visited areas and completed missions (shown with coloured in areas and animal icons), current location (shown by a dot) and target destination (shown by a cross). (Ted the toucan by Matthew Lean)

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Map

A mockup of a map for Bristol Zoo for the Adventure part of the app. The map would be colured in after discovering an area. The icons are to show where the anemities are.

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Augumented Reality Mock Up

A mock up of the augumented reality system for the Bristol Zoo Project. It was made using Photoshop and images from Google of photoghraphs and an Edwardian illustration of a lynx.

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Bristol Zoo Project – Beginning

The first project brief given to me on my Digital Media Design course was a brief to provide a new digital experience for the visitors to Bristol Zoo. I was put into a team of four and given two weeks to generate a concept for this brief. We managed to generate a lot of ideas…

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