User Testing Results

Unfortunately, I didn’t get to test my apps on a wide as a range of people as I would have liked, or for as long as I would have liked. I only did not have time to test the apps on my target audience so the results of this testing may be somewhat invalid, however it does give me some insight into what worked and what didn’t over a wider range of people. The apps were not developed enough for longer testing, so instead I only tested them over a period of a couple of hours. I used informal interview technique like my previous interviews to gain people’s thoughts on the different types of interaction.

Overall all the different kinds of app had positives and negatives. Different people with different personalities seemed to like the different styles of gameplay.

Some liked the comparative model:

I liked being able to see the change in activity from day to day and if I had increased or decreased my activity

The cumulative model where users get rewarded for their total steps also had benefits.

I was interested when I got the first message for walking 500 steps. It made me want to walk more and see what else would be said for the other milestones. I like apps where you can see your progress from when you have started.

For competitive people the leader board element was particularly effective.

I’m very competitive so I like being able to beat people. If this was a real thing I’d definately try to get to number one everyday.

From this research it could be said that a range of methods for rewarding users for activity could be effective as different people are clearly motivated by different methods.