# The Building of Birds

After my research into visual techniques, I decided to give my birds an origami style. To start with I decided to take a very simple design, as I was not familiar with building complex designs from shapes in Prcoessing. I decided to work with only triangles, as polygons with more vertices can become quite complicated […]

# Creating a Visual Style

After experimenting with the basic mechanics for the birds in my project, I needed to create a visual style for the birds and the sketch in general. I decided to look into some different art movements and construction techniques to gain inspiration for my project. One of the first things I looked into was based […]

# Creating a Creature – Winged Creatures

In order to create the bird creatures for my project I needed to combine the techniques I explored in my previous post. In order to do this I started with the creature sketch I created before. Here the creature is a Mover object (as seen in previous posts) and is attracted to the circle (which […]

# Creating a Creature- Heading and Oscillation

In order to create the pigeons I talked about last post I had to learn some more ways maths can be used in Programming to provide some of the fundamentals of building a bird-like object. Sketch by Daniel Shiffman. The rectangles follow the direction they are travelling in. As a starting point, I decided to […]

# Further Concept Designs

As previously stated, I wanted a different design for my Mover objects, to make thme more visually interesting. Although there are a few ways I could do this, for example I could use the Perlin Noise research I did earlier to make the circles in my sketch “breathe”, I want to explore some more complex […]

# Open CV and Face Detection

After the problems I had with making my previous camera tests work, I decided to look into other methods of camera interaction that I could use in my sketches. One of the easiest ways to do this would be to look into a computer vision library. The library has more than 2500 optimized algorithms, which […]

# Motion Detection Testing and Error Fixing

As discussed in my previous post I decided to modify the Average Motion sketch by incorporating it with the Gravity Sketches as shown here. When I first started in making the sketch, I thought that it would be quite simple. By substituting the ellipse with an Attractor object and incorporating some Mover objects into the […]