The Building of Birds

After my research into visual techniques, I decided to give my birds an origami style. To start with I decided to take a very simple design, as I was not familiar with building complex designs from shapes in Prcoessing. I decided to work with only triangles, as polygons with more vertices can become quite complicated […]

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Creating a Visual Style

After experimenting with the basic mechanics for the birds in my project, I needed to create a visual style for the birds and the sketch in general. I decided to look into some different art movements and construction techniques to gain inspiration for my project. One of the first things I looked into was based […]

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Further Concept Designs

As previously stated, I wanted a different design for my Mover objects, to make thme more visually interesting. Although there are a few ways I could do this, for example I could use the Perlin Noise research I did earlier to make the circles in my sketch “breathe”, I want to explore some more complex […]

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Open CV and Face Detection

After the problems I had with making my previous camera tests work, I decided to look into other methods of camera interaction that I could use in my sketches. One of the easiest ways to do this would be to look into a computer vision library. The library has more than 2500 optimized algorithms, which […]

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Camera Interaction

As discussed in my previous post for the next stage in my project I decided to look into various methods of interacting with the camera using Processing, as this will be a major part of the requirements for the project. I thought an obvious first step in starting this would be to look at Processing’s […]

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