User Testing Results

Unfortunately, I didn’t get to test my apps on a wide as a range of people as I would have liked, or for as long as I would have liked. I only did not have time to test the apps on my target audience so the results of this testing may be somewhat invalid, however […]

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Workshop – Open Sound Control

In the workshop, Rob taught us about open sound control which is a protocol for sending data from different devices over the web. The Control Interface used to send accelerometer data to the Mac The Pure Data Extended Interface I used a program called Control which used this protocol to send the accelerometer data from […]

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Product Research

As part of my audience research, I decided to look at current toys on the market to see what is popular with kids as well as toys past and present that are similar to my project to see if it is a viable idea. Firstly I¬†looked into industry figures to see if soft toys were […]

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Libby Odai: Elias of Dereham Evaluation

Overall, although our project has met quite a few problems, the outcome is very successful. Testing the final product people seem to really enjoy the game, especially liking the game play and the art style. Some of the most challenging things I found working on this project was using Swift and XCode. Some of these […]

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Tweaking the Game

After Sam had conducted some user testing (as shown here) it was time to act on some of their feedback. Mainly the feedback was to change the position of some of the objects and tweak the jumping function. I made it so that the jumping was not as high. To make Elias only able to […]

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Character Model Guides and Character Creation

Character Model Sheets are the templates of the characters used by the animation staff. They provide the construction, structure, proportion, design, etc. for each character. Usually, several models sheets are needed for each character to show the physical and design nuances. Each animator, artist has their own style of drawing. The model sheet guides the […]

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Character Designing

As we were a bit behind on the asset creation for the game, I decided to help out with some asset creation. As we had changed the style of our game, we needed some new character designs so that we could create the background characters. Silhouette thumbnails are among the most helpful and productive methods […]

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