Vectors and Forces: Part 2

To continue on from my posts Vectors and Forces and Processing:Object Orientated Programming and understand the methods behind what we were doing better I decided to create objects with vector forces and create arrays of these objects. In the example below the objects are attracted to the position of the mouse. Using methods outlined in […]

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Perlin Noise

Another important way to simulate randomness is using Perlin noise generation. Perlin noise generation differs from random generation as it uses a “smooth” sequence of psuedo random numbers, where a singular value in a sequence depends on its predecessors. This is especially useful in creating natural phenomena such as clouds and the textures of materials […]

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