Libby Odai: Elias of Dereham Evaluation

Overall, although our project has met quite a few problems, the outcome is very successful. Testing the final product people seem to really enjoy the game, especially liking the game play and the art style. Some of the most challenging things I found working on this project was using Swift and XCode. Some of these […]

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Tweaking the Game

After Sam had conducted some user testing (as shown here) it was time to act on some of their feedback. Mainly the feedback was to change the position of some of the objects and tweak the jumping function. I made it so that the jumping was not as high. To make Elias only able to […]

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Character Model Guides and Character Creation

Character Model Sheets are the templates of the characters used by the animation staff. They provide the construction, structure, proportion, design, etc. for each character. Usually, several models sheets are needed for each character to show the physical and design nuances. Each animator, artist has their own style of drawing. The model sheet guides the […]

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Character Designing

As we were a bit behind on the asset creation for the game, I decided to help out with some asset creation. As we had changed the style of our game, we needed some new character designs so that we could create the background characters. Silhouette thumbnails are among the most helpful and productive methods […]

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Client Feedback

Before we properly started making the game,, we thought it would be a good idea to get some feedback of the finalization of our idea and if there was anything they would like to change. We sent off the text of our game with a description. The main feedback we got was that from the […]

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Creating a Player Class

After creating a scrolling background, next would be to create the player character. Earlier in my coding plan I decided to make a player class in order to encapsulate all the functionality the of the player object. Implementing the player into the scene Although this approach took more work than the way I implemented the […]

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Programming Workflow

Another thing we wanted to consider before starting coding was creating a proper programming workflow, so that our code is easy for everyone to work on. Providing a workflow methodology will also hopefully mean that if something breaks in our code we won’t find it too hard to fix, due to it being well version […]

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