# Better Birds

Historical cards of various pigeon breeds After I had a working model of my sketch working I decided to see if I could improve the birds in my sketch. At the moment I had only one type of bird, however I wanted to include more in my sketch. There are a few reasons for this, […]

# Putting it all Together

After getting a satisfying result from testing the movements of my birds and the way they flock together, now it was time to put these sketches together with the sketch I built before where circles are attracted to people’s faces which are picked up by a camera. Thanks to my practice with Processing, I found […]

# Boids and Flocks

As stated before, immersion in an interactive medium is dependent on the realism of the movement of the objects in the environment. One area where I was having problems with this in my previous experimentation was with the interaction between the birds. One way I could incorporated some kind of collision detection would be with […]

# The Building of Birds

After my research into visual techniques, I decided to give my birds an origami style. To start with I decided to take a very simple design, as I was not familiar with building complex designs from shapes in Prcoessing. I decided to work with only triangles, as polygons with more vertices can become quite complicated […]

# Creating a Creature – Winged Creatures

In order to create the bird creatures for my project I needed to combine the techniques I explored in my previous post. In order to do this I started with the creature sketch I created before. Here the creature is a Mover object (as seen in previous posts) and is attracted to the circle (which […]

# Creating a Creature- Heading and Oscillation

In order to create the pigeons I talked about last post I had to learn some more ways maths can be used in Programming to provide some of the fundamentals of building a bird-like object. Sketch by Daniel Shiffman. The rectangles follow the direction they are travelling in. As a starting point, I decided to […]

# Further Concept Designs

As previously stated, I wanted a different design for my Mover objects, to make thme more visually interesting. Although there are a few ways I could do this, for example I could use the Perlin Noise research I did earlier to make the circles in my sketch “breathe”, I want to explore some more complex […]

# Open CV and Face Detection

After the problems I had with making my previous camera tests work, I decided to look into other methods of camera interaction that I could use in my sketches. One of the easiest ways to do this would be to look into a computer vision library. The library has more than 2500 optimized algorithms, which […]