User Testing Results

Unfortunately, I didn’t get to test my apps on a wide as a range of people as I would have liked, or for as long as I would have liked. I only did not have time to test the apps on my target audience so the results of this testing may be somewhat invalid, however […]

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Workshop – Open Sound Control

In the workshop, Rob taught us about open sound control which is a protocol for sending data from different devices over the web. The Control Interface used to send accelerometer data to the Mac The Pure Data Extended Interface I used a program called Control which used this protocol to send the accelerometer data from […]

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Creating a User Database

Next step after my earlier experiments with MongoDB databases was to create a system where users could log on and view their step data from a pedometer. To do this I needed to make a database of users and store their data. To make the database I used Passport.JS a user authentication Node package which […]

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Product Research

As part of my audience research, I decided to look at current toys on the market to see what is popular with kids as well as toys past and present that are similar to my project to see if it is a viable idea. Firstly I looked into industry figures to see if soft toys were […]

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Initial Audience Research

In order to find out more about my customer base, I decided to do some primary research into my target audience. I decided to use an informal interview method which is structured more like a normal conversation than as a traditional interview (Qualres.org, 2015). As some of the subject were children and this method would be less […]

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Product Prototyping

For my final major project my idea is creating a crafted keyring pdeometer with an app functionality. In my spare time I like to create little toys using crochet, and I feel that it would be a challenge to see how this could be incorporated into a digital media artifact. The soft toy part of […]

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Libby Odai: Elias of Dereham Evaluation

Overall, although our project has met quite a few problems, the outcome is very successful. Testing the final product people seem to really enjoy the game, especially liking the game play and the art style. Some of the most challenging things I found working on this project was using Swift and XCode. Some of these […]

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Tweaking the Game

After Sam had conducted some user testing (as shown here) it was time to act on some of their feedback. Mainly the feedback was to change the position of some of the objects and tweak the jumping function. I made it so that the jumping was not as high. To make Elias only able to […]

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